Change Notes Final working/playable version of the first mission (The Maze) Support for all hero spells Fixed multiplayer issues (Full multiplayer should now work) Known Issues/Bugs No “Disarm Trap” functionality Passthrough rock and ending turn inside solid rock has unknown
Read moreHeroQuest Revived – Alpha Build 0.0.22
Change Notes Finalized spell “draft” at the beginning of play Finalized spell cast UI components Implemented first set of spell casting (Air spells should function in this build, other spell types do not yet) Known Issues/Bugs Various features yet to
Read moreHeroQuest Revived – Alpha Build 0.0.21
Change Notes Final tweaks to the search for treasure dialog Added player coin to player inventory Added spell “draft” at the beginning of play Added spell cast UI components Note: currently no functionality to cast spells (since spells can be
Read moreHeroQuest Revived – Alpha Build 0.0.20
Change Notes Added new search for treasure functionality Known Issues/Bugs Various features yet to be completed Version 0.0.20Windows x86/64LinuxMacOSX Note: This game was developed and built using the Unity game engine. As this application was built, packaged, and uploaded from
Read moreHeroQuest Revived – Alpha Build 0.0.19
Change Notes Added base inventory functionality Known Issues/Bugs Enemies can currently share a cell with each other Various features yet to be completed Version 0.0.19Windows x86/64LinuxMacOSX Note: This game was developed and built using the Unity game engine. As this
Read moreHeroQuest Revived – Alpha Build 0.0.18
Change Notes Added furniture throughout the game Added “Fade” to furniture when player selection is obstructed Altered the selection functionality to select the selectable object closest to the camera Altered the demo/test map to include furniture and other adjustments Known
Read moreHeroQuest Revived – Alpha Build 0.0.17
Change Notes “Mission Success” page’s buttons did not properly function, locking players into the view. Fixed all buttons to work as expected Version 0.0.17Windows x86/64LinuxMacOSX Note: This game was developed and built using the Unity game engine. As this application
Read moreHeroQuest Revived – Early Alpha Test Build
Today I’m happy to release our first public alpha test build. Although this build has a very limited feature set, it should give a decent idea of the playstyle and design of the game and be a great starting point
Read moreHeroQuest Revived – Sprint 1 Demo
Today we completed our first sprint in the development of HeroQuest Revived. There is a great deal to be proud of, and hopefully, you all agree. Here are a few of the items that are functional from this first sprint:
Read moreHeroQuest Game Progress
I wanted to make a quick update to discuss the current status of the HeroQuest game development. The last week we finished adding a menu flow for the main game and focused on adding a multiplayer capable configuration to the
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