Just wanted to post a quick update. As of tonight, I have finished the full 14 mission campaigns from the base game. I still have various features to implement, which will be my main focus for the next week or
Read moreHeroQuest Revived – Beta Build 0.0.26
Change Notes Final working/playable version of the first 10 missions of the US version of the original PLUS the maze Added support for Diagonal attacks, Ranged attacks (crossbow), and thrown weapons (daggers) Many multiplayer bugs are now fixed (Thank you
Read moreHeroQuest Revived – Progress
Just wanted to post a quick update. Most of the feature set for the game is complete or at least has basic functionality. I have been working on implementing the main quest set from the original board game for play
Read moreHeroQuest Revived – Beta Build 0.0.23
Change Notes Final working/playable version of the first mission (The Maze) Support for all hero spells Fixed multiplayer issues (Full multiplayer should now work) Known Issues/Bugs No “Disarm Trap” functionality Passthrough rock and ending turn inside solid rock has unknown
Read moreHeroQuest Revived – Alpha Build 0.0.22
Change Notes Finalized spell “draft” at the beginning of play Finalized spell cast UI components Implemented first set of spell casting (Air spells should function in this build, other spell types do not yet) Known Issues/Bugs Various features yet to
Read moreHeroQuest Revived – Alpha Build 0.0.21
Change Notes Final tweaks to the search for treasure dialog Added player coin to player inventory Added spell “draft” at the beginning of play Added spell cast UI components Note: currently no functionality to cast spells (since spells can be
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