Today I’m happy to release our first public alpha test build. Although this build has a very limited feature set, it should give a decent idea of the playstyle and design of the game and be a great starting point for users to provide feedback as the next phase of development begins. Download link located below:

  • Current Features
    • Menu
      • Single or Multiplayer Capable
      • LAN network game auto-discovery
      • Player Name configuration and network game lobby
      • Character assignment
      • Character turn order assignment
    • Gameplay
      • Single “Custom” game level
      • Searching for secret doors
      • Mission complete when reaching the stairway
      • Standard turn management (4 players followed by enemy players)
      • Visibility discovery of enemies, doorways, blocked hallways, etc.
      • Enemy pathfinding to nearest hero
      • Simple camera movement (WASD keys) and zoom (QE keys)
    • Upcoming Features
      • Standard HeroQuest maps from the original board game
      • Spells (hero and enemies)
      • Traps (searching for, tripping, jumping over, and disarm)
      • Searching for treasure
      • Furniture assets
      • New UI Assets for the menu system
      • Inventory and weapons system
      • Armory for buying new weapons and items
      • Quest completion awards system
      • Game save/load system

Version 0.0.16
Windows x86/64
Linux
MacOSX

Note: This game was developed and built using the Unity game engine. As this application was built, packaged, and uploaded from a Windows PC, you may need to do the following to run this application in MacOS and possibly Linux:

On MacOS:
change directory to the unzipped binary folder cd <PATH_TO_APP>/HeroQuest.app/Contents/MacOS/
run the following: chmod -R 777 HeroQuest.app

This should mark the file as an executable application file and allow you to play. Hopefully, this note solves any issues.

HeroQuest Revived – Early Alpha Test Build
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