Today I’m happy to release our first public alpha test build. Although this build has a very limited feature set, it should give a decent idea of the playstyle and design of the game and be a great starting point for users to provide feedback as the next phase of development begins. Download link located below:
- Current Features
- Menu
- Single or Multiplayer Capable
- LAN network game auto-discovery
- Player Name configuration and network game lobby
- Character assignment
- Character turn order assignment
- Gameplay
- Single “Custom” game level
- Searching for secret doors
- Mission complete when reaching the stairway
- Standard turn management (4 players followed by enemy players)
- Visibility discovery of enemies, doorways, blocked hallways, etc.
- Enemy pathfinding to nearest hero
- Simple camera movement (WASD keys) and zoom (QE keys)
- Upcoming Features
- Standard HeroQuest maps from the original board game
- Spells (hero and enemies)
- Traps (searching for, tripping, jumping over, and disarm)
- Searching for treasure
- Furniture assets
- New UI Assets for the menu system
- Inventory and weapons system
- Armory for buying new weapons and items
- Quest completion awards system
- Game save/load system
- Menu
Version 0.0.16
Windows x86/64
Linux
MacOSX
Note: This game was developed and built using the Unity game engine. As this application was built, packaged, and uploaded from a Windows PC, you may need to do the following to run this application in MacOS and possibly Linux:
On MacOS:
change directory to the unzipped binary folder cd <PATH_TO_APP>/HeroQuest.app/Contents/MacOS/
run the following: chmod -R 777 HeroQuest.app
This should mark the file as an executable application file and allow you to play. Hopefully, this note solves any issues.