Just wanted to post a quick update. Most of the feature set for the game is complete or at least has basic functionality. I have been working on implementing the main quest set from the original board game for play so the “whole game” is playable for the next drop. I do have a few items I know I have left to finish that are coming up such as ranged and diagonal attacking/weapons. In addition, knowing some of the things in the later quests, I have to support enemy spells and the subsystem and AI support for that, which could be tricky yet. In addition, I really need to take some time soon to do another pass on the enemy AI that exists to make the game a bit more difficult. I hope to have another build out soon and another YouTube demonstration.

HeroQuest Revived – Progress
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