Change Notes Finished implementation of Elixir of Life Fixed ability to attack certain boss characters with limited abilities as defined by rules Known Issues/Bugs From time to time the movement tiles don’t show, but toggling to “attack” and back to
Read moreHeroQuest Revived – Beta Build 0.0.32
Change Notes Witch Lord can no longer be affected by any spells or weapons except the spirit blade Can no longer equip the battle axe and a shield Fire Magic no longer harms Balur Added functionality for Ring of Return
Read moreHeroQuest Revived – Beta Build 0.0.31
Change Notes Fixed an issue where the exit confirmation dialog was hiding behind the menu dialog making it difficult to quit the game. Known Issues/Bugs From time to time the movement tiles don’t show, but toggling to “attack” and back
Read moreHeroQuest Revived – Beta Build 0.0.30
Change Notes Pit Traps now take heroes and enemies down 1 attack and 1 defense die as they are supposed to Dying heroes can now have their gear picked up by another hero in the same room or hallway “False
Read moreHeroQuest Revived – Beta Build 0.0.29
Change Notes Fix of 0.0.28 where enemies had incorrect number of attack/defense dice in certain circumstances. Known Issues/Bugs From time to time the movement tiles don’t show, but toggling to “attack” and back to “Movement” causes them to redraw correctly.
Read moreHeroQuest Revived – Beta Build 0.0.28
Change Notes Final working/playable version of ALL missions of the US version of the original PLUS the maze Added spport for enemy spellcasting Known Issues/Bugs Passthrough rock and ending turn inside solid rock has unknown side effects at this point
Read moreHeroQuest Revived – Beta Build 0.0.27
Change Notes Final working/playable version of ALL missions of the US version of the original PLUS the maze Added support for Diagonal attacks, Ranged attacks (crossbow), and thrown weapons (daggers) Many multiplayer bugs are now fixed (Thank you Arreya for
Read moreHeroQuest Revived – Progress Announcement
Just wanted to post a quick update. As of tonight, I have finished the full 14 mission campaigns from the base game. I still have various features to implement, which will be my main focus for the next week or
Read moreHeroQuest Revived – Beta Build 0.0.26
Change Notes Final working/playable version of the first 10 missions of the US version of the original PLUS the maze Added support for Diagonal attacks, Ranged attacks (crossbow), and thrown weapons (daggers) Many multiplayer bugs are now fixed (Thank you
Read moreHeroQuest Revived – Progress
Just wanted to post a quick update. Most of the feature set for the game is complete or at least has basic functionality. I have been working on implementing the main quest set from the original board game for play
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