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Read moreHeroQuest Revived – Build 1.0.4
Change Notes Allow hero characters with diagonal attacking weapons to properly attack through semi-obstructed areas, such as through doorways and around corners. Fixed a bug where an item could be duplicated in the armory by dropping an item on top
Read moreReinstating Patreon First Releases
Hey everyone. Just a quick update that I’m reinstating the Patreon first release schedule for my projects, namely my HeroQuest Revived project but any other freely released projects as well. I will be tying the pre-release schedule to the Silver
Read moreHeroQuest Revived – Official Build 1.0.3
Change Notes Sleep spell incorrectly cleared on a roll of 5 OR 6 instead of just a 6 as the game should; Fixed. Talisman of Lore never showed up in inventory when found; Fixed. Gold transfer UI had incorrect player
Read moreLooking For Help – In All the Wrong Places
Hey everyone. Just a quick note that I’m looking for help on the background music for HeroQuest Revived (my latest/current project). If anyone is interested in assisting with some background music I would really appreciate it. Just a note, that
Read moreA Note About Comments
Just a quick note on comments on this site. Due to the extremely high quantity of spam messages I/we get on this site, I have approval required for all comments to show on the site. This is just a note
Read moreDevelopment Back in Full!
Hello everyone, and welcome back. I’m sorry it has been a little while since I have posted or been able to make any real updates to any of our projects, but life has been crazier than ever. That aside, I
Read moreHeroQuest Revived – Official Build 1.0.2
Change Notes Updated bug in Android build which caused issues with Drag/Drop for inventory screen and possibly some others. All drag/drop functionality should work as expect now in mobile platform. Known Issues/Bugs Trap UI is “bad” for lack of a
Read moreHeroQuest Revived – Official Build 1.0.1
Change Notes When a multiplayer client triggered a spike trap, it was not marked triggered, now, it is properly triggered from the client or server. Added first test Android build! Known Issues/Bugs Trap UI is “bad” for lack of a
Read moreHeroQuest Revived – Official Build 1.0.0
Change Notes Entire base game completed Added an icon/button in the corner to view enemy cards for enemy information Known Issues/Bugs Trap UI is “bad” for lack of a better word. Roll movement first, then choose trap avoidance and choose
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