• Change Notes
    • Final working/playable version of ALL missions of the US version of the original PLUS the maze
    • Added spport for enemy spellcasting
  • Known Issues/Bugs
    • Passthrough rock and ending turn inside solid rock has unknown side effects at this point
    • From time to time the movement tiles don’t show, but toggling to “attack” and back to “Movement” causes them to redraw correctly.
    • Trap UI is “bad” for lack of a better word. Roll movement first, then choose trap avoidance and choose the trap cell. Will review later.
    • The gold in the gold mine in the “Castle of Mystery” quest can not be picked up, but after finding it you can exit the level with a success.
    • Multiple artifacts that are achievable don’t function yet as they should (Elixer of Life, Ring of Return, etc).
  • Notes
    • Multiplayer play uses network port 12312 for multiplayer play
    • In order to play across the internet, the host should choose multiplayer and “HOST” and if they use a router, port forward port 12312 to their machine
    • The other players should choose multiplayer and “Direct Connect” and type the internet-accessible IP of the host (Host can go to https://www.whatismyip.com/ or similar to get their IP if they don’t know.

Version 0.0.28
Windows x86/64
Linux
MacOSX

Note: This game was developed and built using the Unity game engine. As this application was built, packaged, and uploaded from a Windows PC, you may need to do the following to run this application in MacOS and possibly Linux:

On MacOS:
change directory to the unzipped binary folder cd <PATH_TO_APP>/HeroQuest.app/Contents/MacOS/
run the following: chmod -R 777 HeroQuest.app

This should mark the file as an executable application file and allow you to play. Hopefully, this note solves any issues.

HeroQuest Revived – Beta Build 0.0.28
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