• Change Notes
    • Entire base game completed
    • Added an icon/button in the corner to view enemy cards for enemy information
  • Known Issues/Bugs
    • Trap UI is “bad” for lack of a better word. Roll movement first, then choose trap avoidance and choose the trap cell. Will review later.
    • The gold in the gold mine in the “Castle of Mystery” quest can not be picked up, but after finding it you can exit the level with a success.
    • There are still various features I want to add to the game, however since all of the core game functionality now exists, we will name this version 1.0
  • Notes
    • Multiplayer play uses network port 12312 for multiplayer play
    • In order to play across the internet, the host should choose multiplayer and “HOST” and if they use a router, port forward port 12312 to their machine
    • The other players should choose multiplayer and “Direct Connect” and type the internet-accessible IP of the host (Host can go to https://www.whatismyip.com/ or similar to get their IP if they don’t know.

Version 1.0.0
Windows x86/64

Note: This game was developed and built using the Unity game engine. As this application was built, packaged, and uploaded from a Windows PC, you may need to do the following to run this application in MacOS and possibly Linux:

On MacOS:
change directory to the unzipped binary folder cd <PATH_TO_APP>/HeroQuest.app/Contents/MacOS/
run the following: chmod -R 777 HeroQuest.app

This should mark the file as an executable application file and allow you to play. Hopefully, this note solves any issues.

HeroQuest Revived – Official Build 1.0.0
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11 thoughts on “HeroQuest Revived – Official Build 1.0.0

  • July 20, 2021 at 1:38 pm

    Hello. Great project!!!

    Note: in the single player game, in the Quest the Rescue of Sir Ragnar, after saved him, the reward of 240 gold coins was not released!!!! :(((

    It could be a nice idea to fast the combat roll and movent of the monsters. …

    • July 20, 2021 at 8:15 pm

      And it will be great, to sell at half price the weapons stocked in the inventory .

      • July 21, 2021 at 2:13 am

        I could look to add this as an option. The actual board game doesn’t have this listed as part of the game rules, so it wasn’t part of the initial development.

    • July 21, 2021 at 2:13 am

      Interesting.. Thanks for the feedback. I will take a look over the code and see if I can find the cause of the issue. Thank you for the feedback.

      • July 21, 2021 at 2:17 am

        I’m not seeing this issue. The gold is split 240/num heroes, so each hero should get 60 gold if all 4 heroes survived. Are you sure that each hero didn’t get 60 gold?

        This is a good reason to build up a “quest completed” screen that shows gold summaries for sure.

  • July 22, 2021 at 6:07 pm

    Hi there! Great work so far… I’ve been watching you on YT and have been really enjoying all the development and progress. Some feedback I believe can improve it:
    – Scale of the furniture is way bigger than the heroes
    – Option to rotate the board
    – Room not explored cover by some sort of tiles* (same as the corridor)
    *I did that for my original board game and it looked great. Also, it does provide a sort of mystery as you can’t see the rooms so it’s like you are really in a dungeon and only see what’s in front of you/have already explored

    Hope this helps! Take care and all the best!

  • July 25, 2021 at 7:05 am

    Hello. Played 2 times the single player Melar’s Maze. After discovered the Lore Talisman, it is not listed in the inventory! 🙁

    • July 25, 2021 at 4:16 pm

      Correct, the quest items like that aren’t shown in a players inventory, however once the item had been found you should be able to exit the quest. I will review the message that is shown when you achieve this to try to clarify.

  • July 26, 2021 at 7:24 pm

    Sadly just completed the game. Very enjoyable, thanks for creating this. Can’t wait for more supplement releases.
    Andy T

    • July 27, 2021 at 2:37 am

      I’m really happy to hear you played through and enjoyed it. I’m already working on another project that hopefully will fill your need for a tabletop dungeon crawler…

  • August 14, 2021 at 11:47 pm

    Hi! Thanks a lot for developing the game. I have noted that I cannot purchase no items at all (despite I already collected enough money to do this), neither share owned ones or drink potions by dragging them. Do anyone noted this before? I have used the android platform so far.


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