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Hero Quest

HeroQuest Revived – Official Build 1.0.2

Louis August 28, 2021 Hero Quest 24 Comments

Change Notes Updated bug in Android build which caused issues with Drag/Drop for inventory screen and possibly some others. All drag/drop functionality should work as expect now in mobile platform. Known Issues/Bugs Trap UI is “bad” for lack of a

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HeroQuest Revived – Official Build 1.0.1

Louis August 7, 2021 Hero Quest 7 Comments

Change Notes When a multiplayer client triggered a spike trap, it was not marked triggered, now, it is properly triggered from the client or server. Added first test Android build! Known Issues/Bugs Trap UI is “bad” for lack of a

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HeroQuest Revived – Official Build 1.0.0

Louis July 19, 2021 Hero Quest 11 Comments

Change Notes Entire base game completed Added an icon/button in the corner to view enemy cards for enemy information Known Issues/Bugs Trap UI is “bad” for lack of a better word. Roll movement first, then choose trap avoidance and choose

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HeroQuest Revived – Beta Build 0.0.33

Louis July 16, 2021 Hero Quest No Comments

Change Notes Finished implementation of Elixir of Life Fixed ability to attack certain boss characters with limited abilities as defined by rules Known Issues/Bugs From time to time the movement tiles don’t show, but toggling to “attack” and back to

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HeroQuest Revived – Beta Build 0.0.32

Louis July 14, 2021 Hero Quest No Comments

Change Notes Witch Lord can no longer be affected by any spells or weapons except the spirit blade Can no longer equip the battle axe and a shield Fire Magic no longer harms Balur Added functionality for Ring of Return

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HeroQuest Revived – Beta Build 0.0.31

Louis July 9, 2021 Hero Quest No Comments

Change Notes Fixed an issue where the exit confirmation dialog was hiding behind the menu dialog making it difficult to quit the game. Known Issues/Bugs From time to time the movement tiles don’t show, but toggling to “attack” and back

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HeroQuest Revived – Beta Build 0.0.30

Louis July 8, 2021 Hero Quest 2 Comments

Change Notes Pit Traps now take heroes and enemies down 1 attack and 1 defense die as they are supposed to Dying heroes can now have their gear picked up by another hero in the same room or hallway “False

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HeroQuest Revived – Beta Build 0.0.29

Louis July 7, 2021 Hero Quest No Comments

Change Notes Fix of 0.0.28 where enemies had incorrect number of attack/defense dice in certain circumstances. Known Issues/Bugs From time to time the movement tiles don’t show, but toggling to “attack” and back to “Movement” causes them to redraw correctly.

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HeroQuest Revived – Beta Build 0.0.28

Louis July 5, 2021 Hero Quest No Comments

Change Notes Final working/playable version of ALL missions of the US version of the original PLUS the maze Added spport for enemy spellcasting Known Issues/Bugs Passthrough rock and ending turn inside solid rock has unknown side effects at this point

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HeroQuest Revived – Beta Build 0.0.27

Louis July 3, 2021 Hero Quest No Comments

Change Notes Final working/playable version of ALL missions of the US version of the original PLUS the maze Added support for Diagonal attacks, Ranged attacks (crossbow), and thrown weapons (daggers) Many multiplayer bugs are now fixed (Thank you Arreya for

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Recent Posts

  • HeroQuest Revived – Build 1.2.0 – Public Release
  • HeroQuest Revived – Build 1.1.3 – Public Release
  • HeroQuest Revived – Build 1.1.2 – Public Release
  • HeroQuest Revived – Build 1.1.0 – Public Release
  • HeroQuest Revived – Build 1.1.0 – Patreon Supporter Release

Recent Comments

  • lucas on HeroQuest Revived – Build 1.2.0 – Public Release
  • Louis on HeroQuest Revived – Build 1.1.3 – Public Release
  • GIUSEPPE on HeroQuest Revived – Build 1.1.3 – Public Release
  • HispaZargon on HeroQuest Revived – Build 1.1.2 – Public Release
  • Louis on HeroQuest Revived – Build 1.1.0 – Patreon Supporter Release

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