Change Notes Added base inventory functionality Known Issues/Bugs Enemies can currently share a cell with each other Various features yet to be completed Version 0.0.19Windows x86/64LinuxMacOSX Note: This game was developed and built using the Unity game engine. As this
Read moreHeroQuest Revived – Alpha Build 0.0.18
Change Notes Added furniture throughout the game Added “Fade” to furniture when player selection is obstructed Altered the selection functionality to select the selectable object closest to the camera Altered the demo/test map to include furniture and other adjustments Known
Read moreHeroQuest Revived – Alpha Build 0.0.17
Change Notes “Mission Success” page’s buttons did not properly function, locking players into the view. Fixed all buttons to work as expected Version 0.0.17Windows x86/64LinuxMacOSX Note: This game was developed and built using the Unity game engine. As this application
Read moreHeroQuest Revived – Early Alpha Test Build
Today I’m happy to release our first public alpha test build. Although this build has a very limited feature set, it should give a decent idea of the playstyle and design of the game and be a great starting point
Read moreHeroQuest Revived – Sprint 1 Demo
Today we completed our first sprint in the development of HeroQuest Revived. There is a great deal to be proud of, and hopefully, you all agree. Here are a few of the items that are functional from this first sprint:
Read moreHeroQuest Game Progress
I wanted to make a quick update to discuss the current status of the HeroQuest game development. The last week we finished adding a menu flow for the main game and focused on adding a multiplayer capable configuration to the
Read moreHeroQuest – Revived
It has begun. We have been working long hours to make some progress on the modern video game adaptation of HeroQuest. We have a quick render from the early stages of our game available here. Enjoy.
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