HeroQuest Revived
The Version 2 rebuild is under way
HeroQuest Revived is being rebuilt on a newer Unity engine around stronger saves, custom campaigns, and easier online play.
Development notes, new releases, and a closer look at what’s taking shape at GameCodePlus.
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HeroQuest Revived is being rebuilt on a newer Unity engine around stronger saves, custom campaigns, and easier online play.
HeroQuest Revived
A May 2023 progress report described development time and possible future additions.
HeroQuest Revived
The final Version 1 update corrected graphical problems in the interface and menus.
HeroQuest Revived
A September 2022 development report discussed networking and mid-game-save work then in progress.
HeroQuest Revived
The first full pass of the new menu and in-game interface theme was announced.
HeroQuest Revived
A replacement armory screen was announced; this release was subsequently withdrawn.
HeroQuest Revived
A redesigned menu system improved display scaling and saved resolution options.
HeroQuest Revived
Version 1.1.0 became publicly available with reworked enemy positioning and cooperation.
HeroQuest Revived
The public-release announcement for Version 1.0.5 followed its earlier release notes.
HeroQuest Revived
The historical supporter release of Version 1.1.0 introduced a substantial enemy-AI rework.
HeroQuest Revived
Public notes described toolchain updates, trap damage, save ordering, and inventory rules.
HeroQuest Revived
Diagonal attacks through partial obstructions and armory item duplication were corrected.
HeroQuest Revived
The November 2021 supporter-first release policy, retained as history rather than current access policy.
HeroQuest Revived
Spell, artifact, inventory-label, and display issues were corrected in Version 1.0.3.
HeroQuest Revived
A historical explanation of WordPress comment moderation; the current site has no comments.
HeroQuest Revived
A November 2021 return to development covered bug fixes, playthrough videos, and teaching plans.
HeroQuest Revived
A historical request for background music, not a current contribution invitation.
HeroQuest Revived
Android drag-and-drop behavior was corrected for inventory and other screens.
HeroQuest Revived
A multiplayer trap fix accompanied the first test Android build.
HeroQuest Revived
The original base game reached its first complete release, with enemy information cards added.
HeroQuest Revived
The Elixir of Life and restricted boss attacks were completed before the first full release.
HeroQuest Revived
Boss restrictions and several artifacts received rules and functionality updates.
HeroQuest Revived
The exit-confirmation dialog was made visible above the menu.
HeroQuest Revived
Trap penalties, fallen-hero equipment, multiplayer progression, and survival rules received fixes.
HeroQuest Revived
A beta patch corrected enemy attack and defense dice; its historical downloads are missing.
HeroQuest Revived
All US base-campaign missions plus The Maze were playable in the beta.
HeroQuest Revived
All fourteen base-campaign missions were implemented while remaining features were still in progress.
HeroQuest Revived
The first ten US quests plus The Maze became playable, with ranged attacks and trap actions.
HeroQuest Revived
Work moved toward the base campaign, ranged attacks, enemy spells, and stronger enemy AI.
HeroQuest Revived
The Maze became playable with hero spells and multiplayer fixes.
HeroQuest Revived
Spell drafting was finalized and the first air spells became functional.
HeroQuest Revived
Spell drafting and targeting interfaces began to take shape.
HeroQuest Revived
Searching for treasure became available in the alpha.
HeroQuest Revived
The alpha gained its first inventory functionality.
HeroQuest Revived
Furniture, camera-aware selection, and an updated demo map joined the alpha.
HeroQuest Revived
A fix restored the buttons on the mission-success screen.
HeroQuest Revived
The first public alpha offered a custom test quest and outlined the features still to come.
HeroQuest Revived
The first sprint brought multiplayer menus, turn management, line of sight, combat, and camera controls.
HeroQuest Revived
Menu flow, multiplayer hosting, and character selection took shape in the first development weeks.
HeroQuest Revived
An early look at the HeroQuest video-game adaptation as development began in January 2021.
HeroQuest Revived
The original motivation for a computer-controlled game master and a smaller-group HeroQuest adaptation.