- Change Notes
- Final working/playable version of ALL missions of the US version of the original PLUS the maze
- Added support for Diagonal attacks, Ranged attacks (crossbow), and thrown weapons (daggers)
- Many multiplayer bugs are now fixed (Thank you Arreya for netcode testing)
- Disarming of traps functional (UI Still needs work).
- Jumping of traps functional (UI Still needs work).
- Updated Armory screen and Inventory screens for easier trading of goods
- Some additional artifact items functional
- Known Issues/Bugs
- Passthrough rock and ending turn inside solid rock has unknown side effects at this point
- From time to time the movement tiles don’t show, but toggling to “attack” and back to “Movement” causes them to redraw correctly.
- Trap UI is “bad” for lack of a better word. Roll movement first, then choose trap avoidance and choose the trap cell. Will review later.
- Enemies that should be able to cast spells currently can not cast spells.
- The gold in the gold mine in the “Castle of Mystery” quest can not be picked up, but after finding it you can exit the level with a success.
- Multiple artifacts that are achievable don’t function yet as they should (Elixer of Life, Ring of Return, etc).
Release record
Version 0.0.27 notes and historical downloads.
Current player guidance
Use the current installation guide, controls, and Version 1.2.2 multiplayer guide. Historical bugs and feature limitations above apply to the build described, not necessarily the current release.
Historical screenshot
Published with the original development material; not a verified Version 1.2.2 screenshot. More images are retained in the development gallery.