Today I’m happy to release our first public alpha test build. Although this build has a very limited feature set, it should give a decent idea of the playstyle and design of the game and be a great starting point for users to provide feedback as the next phase of development begins. Download link located below:
- Current Features
- Menu
- Single or Multiplayer Capable
- LAN network game auto-discovery
- Player Name configuration and network game lobby
- Character assignment
- Character turn order assignment
- Gameplay
- Single “Custom” game level
- Searching for secret doors
- Mission complete when reaching the stairway
- Standard turn management (4 players followed by enemy players)
- Visibility discovery of enemies, doorways, blocked hallways, etc.
- Enemy pathfinding to nearest hero
- Simple camera movement (WASD keys) and zoom (QE keys)
- Upcoming Features
- Standard HeroQuest maps from the original board game
- Spells (hero and enemies)
- Traps (searching for, tripping, jumping over, and disarm)
- Searching for treasure
- Furniture assets
- New UI Assets for the menu system
- Inventory and weapons system
- Armory for buying new weapons and items
- Quest completion awards system
- Game save/load system
- Menu
Release record
Version 0.0.16 notes and historical downloads.
Current player guidance
Use the current installation guide, controls, and Version 1.2.2 multiplayer guide. Historical bugs and feature limitations above apply to the build described, not necessarily the current release.
Historical screenshot
Published with the original development material; not a verified Version 1.2.2 screenshot. More images are retained in the development gallery.