- Change Notes
- Pit Traps now take heroes and enemies down 1 attack and 1 defense die as they are supposed to
- Dying heroes can now have their gear picked up by another hero in the same room or hallway
- “False Doors” now notify all players in multiplayer when a player attempts to open one
- In multiplayer the clients must now correctly wait for the host to advance past the “finish quest” screens (success and failure)
- States when rolling 0 defense dice (Sleep, etc) no longer play the dice rolling audio
- Ending a turn in a wall or furniture (walk through rock) now correctly kills the hero
- Dying heroes now auto-consume a potion if one is in their inventory to save their lives.
- Known Issues/Bugs
- From time to time the movement tiles don’t show, but toggling to “attack” and back to “Movement” causes them to redraw correctly.
- Trap UI is “bad” for lack of a better word. Roll movement first, then choose trap avoidance and choose the trap cell. Will review later.
- The gold in the gold mine in the “Castle of Mystery” quest can not be picked up, but after finding it you can exit the level with a success.
- Multiple artifacts that are achievable don’t function yet as they should (Elixer of Life, Ring of Return, etc).
Release record
Version 0.0.30 notes and historical downloads.
Current player guidance
Use the current installation guide, controls, and Version 1.2.2 multiplayer guide. Historical bugs and feature limitations above apply to the build described, not necessarily the current release.
Historical screenshot
Published with the original development material; not a verified Version 1.2.2 screenshot. More images are retained in the development gallery.