• Change Notes
    • Update to newer versions of the Unity toolchain
    • Correct incorrect damage on a trap in Melar’s Maze
    • Update the sort order for displaying save games on the load games screen
    • Add inventory transfer rules so heroes can’t exchange inventory items in “dangerous” situations.
    • Fixed a bug where the axe and shield could be equipped simultaneously in the Armory.
  • Known Issues/Bugs
    • Trap UI is “bad” for lack of a better word. Roll movement first, then choose trap avoidance and choose the trap cell. Will review later.
    • The gold in the gold mine in the “Castle of Mystery” quest can not be picked up, but after finding it you can exit the level with a success.
    • There are still various features I want to add to the game
  • Notes
    • Multiplayer play uses network port 12312 for multiplayer play
    • In order to play across the internet, the host should choose multiplayer and “HOST” and if they use a router, port forward port 12312 to their machine
    • The other players should choose multiplayer and “Direct Connect” and type the internet-accessible IP of the host (Host can go to https://www.whatismyip.com/ or similar to get their IP if they don’t know.
  • Controls
    • W, A, S, D (Pan the Camera)
    • Q, E (Zoom Camera In/Out)
    • Z, C (Rotate Camera Left/Right)

HeroQuest Revived – Build 1.0.5
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6 thoughts on “HeroQuest Revived – Build 1.0.5

  • November 23, 2021 at 4:42 am

    Hello Louis,

    I Wanted to make a suggestion of a delete button from Saved games? Right now you cannot remove them, Also where are the stored?

    I also think adding some of the Expansions would be nice if you have the time.

    Also there is neat little game that could be popular if you can make it called Battle Masters, it was made in 1992 and used Citadel miniatures also. I Have a scanned copy of the Battle mat of the game.

    • November 24, 2021 at 1:18 am

      Save games are saved in a folder based on the unity “persistentDataPath”. See https://docs.unity3d.com/ScriptReference/Application-persistentDataPath.html for the path that refers to your OS. Under that there is a subfolder called “savegames” with “multiplayer” and “singleplayer” underneath it. Game saves are saved with a GUID as the name, so it’s not extremely obvious which is which.

    • November 24, 2021 at 1:24 am

      I think my next effort will be to redesign the enemy AI from the ground up. This should make the game quite a bit more difficult, but I don’t think that will be a bad thing. Right now it’s pretty easy to “out smart” the basic AI I wrote for the first pass.

  • November 25, 2021 at 2:16 pm

    Its pretty good already so I look forward to what you do. I really hope to see your xpacks released later.

  • December 4, 2021 at 4:05 am

    Hi Louis, thanks for what you do! I just watched a playthrough of this on Youtube and was led to this site. How can I acquire a copy of Heroquest for download? Thanks again…I wish a digital version of my favorite game as a kid would’ve been available for years!

    • December 4, 2021 at 5:56 am

      The very latest version is reserved for my patreon subscribers. The version before that is available to everyone to download. I need to update the main page for the project, but that should have download links too. I’ll try to get this page updated soon HeroQuest-Revived


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