Selected screenshots published during development in 2021–2022. These are historical interfaces, not verified Version 1.2.2 captures or previews of Version 2.
Repeated galleries from the old posts are collected here. Image descriptions and optimized copies were added during migration.
The historical treasure-search dialog shows a drawn treasure card.The historical fire-spell dialog shows two red dice and the damage result.The historical spell inventory displays cards grouped by element.Heroes and enemies stand in the corridors of the historical dungeon board.The historical combat dialog compares the dwarf and a goblin.Two red movement dice appear over the historical dungeon board.The historical spell-draft screen offers elemental spell groups.The Maze introduction is displayed in the redesigned quest briefing.The redesigned armory shows hero inventories and equipment for purchase.A selected spell and highlighted dungeon squares show historical spell targeting.The early dungeon prototype is shown inside the Unity editor.The first alpha main menu offers single-player, multiplayer, options, and exit.The early multiplayer lobby assigns heroes and their turn order.The first alpha shows a hero in a dungeon corridor with action controls below.The first alpha combat dialog compares a barbarian and a goblin.The first alpha movement roll displays two red dice.An early dungeon room contains furniture and hero figures.A hero stands beside furniture in the updated early dungeon scene.The early treasure-search interface displays a found treasure card.The historical attack dialog compares the wizard and a goblin before rolling.The historical wizard combat dialog displays attack and defense dice results.The historical spell-cast dialog pairs a spell card with its selected target.The early spell-draft interface lets players select elemental spell groups.The early armory displays hero equipment and available weapons and armor.